Stroke play
Stroke play is the standard format of golf. You count every stroke on every hole, add them up over the round, and the lowest total wins. Gross score is your raw stroke count; net score is gross minus your handicap strokes. Every shot counts, so one bad hole stays on the card.
Best for: Serious rounds, club competitions and tracking your own progress.
Stableford
Stableford scores points on each hole instead of counting a total. Against par on that hole (after handicap strokes), a bogey gives 1 point, par 2, birdie 3, eagle 4, and double bogey or worse 0. The player with the most points wins. If you cannot score points on a hole you can pick up your ball, which keeps play moving.
Best for: Everyday club rounds, mixed handicaps and a good pace of play.
Match play
In match play you play an opponent hole by hole. The lower score wins the hole, equal scores halve it, and the match is won by whoever is ahead by more holes than remain: 3&2 means three holes up with two to play. Total strokes do not matter, only holes won.
Best for: Head-to-head matches, knockout tournaments and Ryder Cup-style team events.
Scramble
In a scramble everyone in the team tees off, the team chooses the best shot, and everyone plays the next shot from that spot. This repeats until the ball is holed, and the team records one score per hole. A Texas scramble is a common variant that requires a minimum number of tee shots from each player.
Best for: Charity days, company events, beginners and groups of mixed ability.
Four-ball (better ball)
In four-ball (also called better ball) two pairs play each other. All four players play their own ball, and on each hole the better score of the two partners counts for the pair. It can be played as match play or stroke play.
Best for: Friendly pairs, club team events and mixed handicaps where both partners contribute.
Foursomes (alternate shot)
In foursomes (alternate shot) two partners share one ball. They take turns hitting, and they also alternate the tee shot: one on odd holes, the other on even holes. It can be played as match play or stroke play.
Best for: Fast, tactical partner golf, familiar from team matches such as the Ryder Cup.
Greensomes
Greensomes is a foursomes variation: both partners tee off, the pair chooses one drive, and the partner whose drive was not chosen plays the second shot. From there you alternate shots until the ball is holed.
Best for: Pairs who want foursomes with a gentler start.
Skins
In skins each hole is worth a prize (a “skin”). The player with the lowest score on their own wins it. If two or more players tie, the skin carries over and the next hole is worth more.
Best for: Friendly games for a stake and extra tension in a round.